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Rocky

Members: Zhimo Li, Jason Hung, Jack Guenin, Jarod Ball, Kaili Shan

My work: 

● Level 3&4 creation
● Implemented sound effects and audio
● Collectibles, boost pad, tramp pad, respawn function programming
● Volcano, road signs, sky islands and portal visual effect creation

Rocky is a game built on simple mechanics that plays on funny and changing themes. The player rolls around as Rocky, collecting items, racing against time, and travelling to different worlds through portals. 

Gameplay video

Level 3 creation and design

Level 3 is mainly created to introduce jump pad to the players. I added multiple jump pads in the level to make players familiar with this item. 

Player will start from the left side and find a way to the portal. Below the starting platform, I created a hiden platform, it contains reward for player with desire for exploration. Besides, I created 2 different path at the end of the level. (Infront of the portal) The right path is safe, but contains less rewards and will spend more time. The left one is more challenging. 

Audio Implementation

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Sound effects are a key part of the game to increase immersion and completion. We give the player a lot of feedbacks during the gameplay through sound effects, including gold collection, player falls, background music, and so on. I edited the sounds through Audacity and then implementing them effects through blueprints in unreal engine.

Level 4 and procedural content generation

blueprint_act.png

During the creation of level 4, I choose to use procedural content generation to build the map. As the figure shown, before the game starts, only start point and end point are located at a fixed position. Once the level starts,  the algorithm will create a random map based on the map pieces I created.

I believe randomness brings more surprises to the player and makes the game more fun. 

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